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Old Jul 11, 2006, 01:33 AM // 01:33   #21
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Where s that shield with +energy and while they are at it put back the HoD sword in PvE ?
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Old Jul 11, 2006, 01:36 AM // 01:36   #22
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@ the OP

It makes a lot sense and I guess i am full behind it, but there is a little part of me that enjoys the advantage my pve warrior has over pvp chars. Despite this, change is needed in the interest of balance.
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Old Jul 11, 2006, 02:04 AM // 02:04   #23
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they were going to add more weapon setups soon, i think up to 9? i heard somewhere (maybe it was gaile log).

anyway this topic = Yes,yes,yes,yes.

its about time pve = pvp for god sakes, we dont make pve chars to be PVE ONLY forever, and they clearly didnt want that with factions... so...

1) locking inventory = i guess you should. but being able to change armor should be possible in some way (weap slots? armor slots?) only due to the issue of wearing the wrong armor by mistake and stuck with it. that type of situation. and wearing holiday items should be allowed. (its only giving the enemy a handicap??)

2) once you enter random arena outpost or any other pvp ready area (such as even GH) you should have all skills you have unlocked available for you to use - as well as character sub class changes (for PVP only).

For example: lvl 20 ranger/monk of PVE, goes to his Guild's hall. he can use all the skills he unlocked from his other char lvl 20 monk/mesmer, as well as mesmer,ranger skills will show in his skill list. There should be a NPC that can change your 2ndary class for PVP purposes ONLY.
So what he should beable to do is, change 2ndary to mesmer, use whatever hes unlocked and go to pvp land. wearing his sexy armor and whatnot.

once he returns to guild hall and decides hes done with pvp, he can either have a npc undo his 2ndary change there, or just leave and have it auto change back.

-OPTIONS PEOPLE. WE WANT OPTIONS. PLEASE ARENA NET
-its fair, it makes pve more of something a pvp only person would do for armor looks, etc, pimping your char out, and pvp at the same terms as pvp only. the only problem you will have is getting the right gear = which is FAIR.

Last edited by floppinghog; Jul 11, 2006 at 02:07 AM // 02:07..
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Old Jul 11, 2006, 02:06 AM // 02:06   #24
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Quote:
Originally Posted by lyra_song
It seems to me, that the basic concept that Anet has tried to follow with guild wars is:

Grinding =/= Better Player
Builds =/= Better Player
Skill = Better Player
Tactics = Better Player

So your 3000 hour PvE char should not have ANY advantage over my 2 minute PvP char, because what should make the difference is how we play and use the characters.

If you can grind to gain an advantage over me, then the system is broken. That equality that Guild Wars is supposed to be all about is gone
That is how it is, get used to it. Same with titles, faction farming, getting rich. All a grind. However, skill is greater than grind in all aspects of the game, because believe me, a shiney 15k armor won't win the GWFC or, hold halls.

However.. nowhere did I say that i had a 3000 hour character. I said I have a 3000 hours in game.. 3000 hours capping skills and items, buying vanity equipment and most importantly, learning how to play my profession efficiently and to the maximum of my potential.

In that 3000 hours, As I said before, I have unlocked through pve, every skill, nearly every elite and almost every random upgrade and rune. The remainder was done through faction. Either way you look at it, through pve or pvp, you are going to be either hustling gold and skill points to buy skills and cap elites, or farming kills for faction for the same outcome. At least through pve, the outcome is a promise and you gain wealth at the same time. The armors, the 20/20 rockmolders, the HoD axe, these are all icing on the cake.

Nowhere do the shiney armors, the nerfed offhand, or any other equipment, give me an advantage over a seasoned pvp player. Unless they are perhaps bedazzled by my armor and are too blindsided to kill me. Only in a fantasy world. How is keeping people from opening their inventory going to solve your problems? Pvp characters have an inventory too, and they're more than welcome to use it. They can even store things in it, such as.. oh, 20/20 rock molders, HoD axes , even beancakes if it pleases you.

As you just said yourself, the difference is made on how you play and use the characters. So.. again..what's the problem? If inventory issues are keeping roy randoms 2 minute necro, from beating my experience playing necro, (1400 hours in pve and pvp) then the issues do not lie with being able to armor switch, or weapons switch or peek into a box of stuff, it lies with inexperience and the proper knowledge of the classes ability, not the lack of ability to switch armors.


Quote:
Originally Posted by samifly
I like all your ideas so /signed. I think something should be done about letting PvP-only have multiple sets of armor though... or at least let them change runes without having to reroll.
....


There is a rune trader in every pvp outpost...


He will gladly sell you whatever rune you would like.

It does suck that pvp is only allowed one armor, but it's vanity, really, that tends to put most people off of it. Going into a pvp situation, you should already know what armor is essential to the build.

How many people honestly do switch out armors in mid match?
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Old Jul 11, 2006, 02:25 AM // 02:25   #25
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heh, I saw the title and said to myself "uh oh" then saw Lyra's name as the poster, then I knew it would be well thought out. I'm pure PvE and also listened to "Izzy's" interview and the ideas Lyra has put out would seem to work towards what was said in the inteview.

Since this effects only PvP and puts players on a more equal footing, which PvP needs to have;

/signed
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Old Jul 11, 2006, 02:43 AM // 02:43   #26
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If you admit that PvP is about skill, Then why arent you cheering my idea on!? If you dont see the inventory thing as an issue, WHY DO YOU CARE IF IT IS REMOVED?

It should be a non-issue to you, removing the advantage, even if slight.
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Old Jul 11, 2006, 05:23 AM // 05:23   #27
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Quote:
Originally Posted by lyra_song
If you admit that PvP is about skill, Then why arent you cheering my idea on!? If you dont see the inventory thing as an issue, WHY DO YOU CARE IF IT IS REMOVED?

It should be a non-issue to you, removing the advantage, even if slight.
Well, according to you, it isnt an issue, so why are you even bothering?

Fact is, I disagree with your opinion.

I like the ability to be able to open inventory to switch a weapon on the fly. Something not in my regular rotation. This is not an advantage over a pvp character because they can do the same thing as me. Again.... pvp has inventory too and the ability to pick things up out of their/your storage account for the very same reason I do it. Too much dp and need more health? lose a sup rune. Yet another ability pvp characters have. This is balanced.

When you start giving straight pve characters shiney emotes for doing so many missions to the end, or collecting truffles, then you can start complaining about the supposed 'unfair' advantage pve characters have over pvp avatars within pvp. You see lyra.. straight pvp'rs get their glam too, it's called rank. You don't get this in pve, now do you. Everything in between the rank and the pve flash, is balanced. Face it.
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Old Jul 11, 2006, 06:38 AM // 06:38   #28
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I would like to see being able to unlock vanity stuff like weapon skins, pet types, even black and silver dye coloring, with faction. Once you've unlocked every skill and item in the game, what else is there really to do with Balthazar faction?

Also, every Guild Hall should have a profession changer, OR you should be able to spend faction (say 5k) with the priest and change your secondary, instead of re-rolling every dang time.

Allow for creating 4 weapon sets on character creation screen. I'm usually content with 1 set of armor on my PVP character, but there really needs to be more weapon flexibility. An attack class at minimum needs a vamp, zealous, and elemental weapon, so you lose out with 2 slots.

The current PVP building system does need major improvements, that's hard to deny.
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Old Jul 11, 2006, 06:56 AM // 06:56   #29
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/signed

you have to realise some people don't want to spend hours on end in pve on building a character that has small advantages in PVP. You might think that grinding for hours on end and spending lots of gold on weapons should earn you an advantage in PvP, well it shouldn't... PvE gives you the cool looking armor and weapon appearances and it should end at that.

They need to expand the pvp creation screen to contain 4 weapon slots worth of equipment. Perhas add a few more items to it such as the likes of the forgottonen fans and nolani wands.

And yes, I agree with locking the inventory - it's a simple way of making them equal in PvP, which they should be.
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Old Jul 11, 2006, 07:14 AM // 07:14   #30
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The ability to create a lvl 20 character with the equipment necessary is essential to be successful in any form of PvP so that in the end result of a match is the differential in skill rather than simply having better equipment that allowed for victory or defeat.

In other words,a good outfitted PvE character will provide you with more options over anything you can create in a PvP character.

I felt strongly encouraged when Isaiah Cartwright or better known as Izzy,Skill Balancer, himself agreed that PvE should only be for vanity reasons(15K Armor) and should not have a stronghold over PvP characters as stated in WoC #40. Unfortunatly he doesn't seem to have a big voice when it comes to this type of issues and I don't believe it will ever get resovled.
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Old Jul 11, 2006, 12:05 PM // 12:05   #31
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Quote:
Originally Posted by yesitsrob
/signed

you have to realise some people don't want to spend hours on end in pve on building a character that has small advantages in PVP. You might think that grinding for hours on end and spending lots of gold on weapons should earn you an advantage in PvP, well it shouldn't... PvE gives you the cool looking armor and weapon appearances and it should end at that.

They need to expand the pvp creation screen to contain 4 weapon slots worth of equipment. Perhas add a few more items to it such as the likes of the forgottonen fans and nolani wands.

And yes, I agree with locking the inventory - it's a simple way of making them equal in PvP, which they should be.
I really do not think anyone gets it.

No one said that spending money on shiney things grants advantage. It was stated from the beginning that it is all just sauce on the ice cream to pve'rs who happen to enjoy pvp as well and wish to use their pve characters for it.

Tell me, how is locking the pve characters inventory balancing if the pvp characters still able to use their inventories to aquire the same items as the pve avatars!?

No one seems to be able to answer this... yet you guys keep bringing it up, over and over again.
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Old Jul 11, 2006, 12:25 PM // 12:25   #32
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/notsigned

There is no advantage here because every player has the opportunity to make a PvE character and have the very slight advantages you are discussing.
If you put the time in to make a PvE char PvP ready why should you be punished so they are the same as Pvp chars?
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Old Jul 11, 2006, 12:32 PM // 12:32   #33
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Quote:
Originally Posted by shadowfell
Nope, I spent hundreds of hours perfecting a pve character for the eventual use in pvp. I have the right to switch my armors and weapons, etc. You created a character in two minutes with a build in mind. In no way is that equal to the time spent on a pve character. I will agree that pvp should have 4 equipment slots, but don't they already? Do you not just need to enable the slots and stick something in there?

I have spent nearly 3 thousand hours in this game, in 10 months, unlocking everything for pvp through pve. Very seldom have I used faction for an unlock, perhaps for a weird upgrade mod, or something. A large percentage of the gw population, who does pvp, uses their pve characters. It's a symbol of pride and a show of good work and time spent in perfecting something, rather than quick fabricating a generic character that never really feels like 'yours' If they want to switch their armors mid battle. let them. If they want to open their inventory to change runes, let them. They worked their ass off for it too.

Changes like this will not seal the rift between pve and pvp, but will splinter it even further.

Also, not signed for the skills either. Just.. not signed in general. This is rather ridiculous.
100% agree, i spend a lot of time making my PvE chars perfect for PvP getting all the nerfed items and armor swaps aswel as weapons for every situation, if your too lazy to do that then you dont deserve an advantage, just be thankful there is pvp characters available.

Yo buff, you skiving work aswel?

Last edited by Divinus Stella; Jul 11, 2006 at 12:36 PM // 12:36..
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Old Jul 11, 2006, 12:46 PM // 12:46   #34
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/signed

Even easier would be to simply lock a character's armor and weapon sets outside of an outpost. Same mechanic as with Attribute Points (remember the travesty of Refund Points?). And not just in PvP; in PvE as well. Right now, it's way too easy to simply pack multiple armors to "get rid of" Death Penalty. Adding some more challenge to the game wouldn't hurt.

As for the exotic weapons, let those be the infinitely small "advantage" for PvE characters. Unless you want to implement every single possible combination for every focus item in the PvP character creation screen (even some that are not available through Greens, such as Shields with [-2 while enchanted & -2 while in a stance]), PvE characters will always be "unbalanced".

Last but not least, allow PvP characters to effectively pick 4 weapon sets during character creation.
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Old Jul 11, 2006, 12:55 PM // 12:55   #35
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/signed.
You're right, Lyra.
I bought this game, mainly because of A-net's advertisement: "the only game where skill is more important than hours played". It was their selling argument. The "so-called" core strenght of their game. Having a job and a wife, I can't afford to spend as much time as kiddy grinders with plenty of free hours to unlock everything.
Sadly, grind is in this game also.
For all the grinders here, you bought the wrong game if you think your hours of play "deserve" you something. It's clearly not the way this game was advertised. And if it is, or has become, then ANET made misleading advertising.
I must say that Faction brought more grind than skill.
And I'm now looking for a true CORPG where skill is really the basis of the game. I have money. The presence or lack of monthly fee is not my main concern when buying any game.
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Old Jul 11, 2006, 01:23 PM // 13:23   #36
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MMORPG Socialism...bah

Locking the inventory makes no sense. First of all, you need a vamp weapon for every time you get stuck in the terrain (sad but true). Secondly, If you can switch a weapon, then you should be able to switch a headpiece or rune or whatever the hell you need.
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Old Jul 11, 2006, 01:53 PM // 13:53   #37
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THIS game is not pvp based game! It is rpg game! If anet does this they might as well take the the rpg off thier boxies and start refounding peoples money!

All armor set should be locked! for pvp

IF gw is not an rpg it is open to law suits!
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Old Jul 11, 2006, 01:54 PM // 13:54   #38
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/not signed

if u don't like it, make a pve char,
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Old Jul 11, 2006, 01:56 PM // 13:56   #39
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Quote:
Originally Posted by Age
Where s that shield with +energy and while they are at it put back the HoD sword in PvE ?
Also un-nerfing the bloody skills put in to "balance" PvP would be a great idea as well for PvE ONLY players who have to put up with the crap cos someone in PvP whined and boo hooed about them being "overpowered".

Last edited by Blackhawk; Jul 11, 2006 at 01:58 PM // 13:58..
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Old Jul 11, 2006, 01:57 PM // 13:57   #40
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/signed.

You people talking about "blah blah blah I grinded I should have an advantage" aren't realizing if I am PURE PVP I grinded for balthazar faction to unlock EVERYTHING, how about that? Personally, I have 5 PVE characters, all level 20 and through both campaigns. However, I ONLY use PVP characters in PVP because it is so much simpler and I can get everything perfect since I unlocked stuff... and yet those people who PVE characters can have bags full of stuff to use for EVERY situation.

If you think its ok PVP characters get the low end of the PVP stick (wait... PVP characters are MADE FOR PVP! They should be the ones with any advantage).

How about this crazy idea... don't even let PVEs into PVP. Bet you all think I am crazy, right? Well PVP characters are only getting one spectrum of the game, so why not level the playing field so people aren't forced to PVE to be "the best" even though "the best" is supposed to be based on skill of playing, not skill of swapping armors/weapons.

Also, we REALLY need a secondary profession changer in the arenas... make it like the changer in Senji's Corner for PVE characters so they have to pay, and make it so PVP characters can just use it for free. Makes rerolling a lot easier and I would even love to see an NPC for general changing of stuff... I would LOVE to be able to talk to an NPC and change my runes/mask to go from a domination mesmer to an illusionary one.

Sorry for the rant... but yeah...
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